#include <game.hpp>
Definition at line 15 of file game.hpp.
◆ create_game()
virtual const game_object& scorum::chain::game_service_i::create_game |
( |
const uuid_type & |
uuid, |
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const std::string & |
json_metadata, |
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fc::time_point_sec |
start, |
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uint32_t |
auto_resolve_delay_sec, |
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const game_type & |
game, |
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const fc::flat_set< market_type > & |
markets |
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) |
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pure virtual |
◆ finish()
virtual void scorum::chain::game_service_i::finish |
( |
const game_object & |
game, |
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const fc::flat_set< wincase_type > & |
wincases |
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) |
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pure virtual |
◆ get_game() [1/2]
◆ get_game() [2/2]
virtual const game_object& scorum::chain::game_service_i::get_game |
( |
int64_t |
game_id | ) |
const |
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pure virtual |
◆ get_games()
virtual std::vector<object_cref_type> scorum::chain::game_service_i::get_games |
( |
fc::time_point_sec |
start | ) |
const |
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pure virtual |
◆ is_exists() [1/2]
virtual bool scorum::chain::game_service_i::is_exists |
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const uuid_type & |
uuid | ) |
const |
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pure virtual |
◆ is_exists() [2/2]
virtual bool scorum::chain::game_service_i::is_exists |
( |
int64_t |
game_id | ) |
const |
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pure virtual |
◆ update_markets()
virtual void scorum::chain::game_service_i::update_markets |
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const game_object & |
game, |
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const fc::flat_set< market_type > & |
markets |
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) |
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pure virtual |
The documentation for this struct was generated from the following file:
- libraries/chain/include/scorum/chain/services/game.hpp