Scorum
scorum::chain::game_service_i Member List

This is the complete list of members for scorum::chain::game_service_i, including all inherited members.

call_type typedefscorum::chain::base_service_i< game_object >
create(const modifier_type &modifier)=0scorum::chain::base_service_i< game_object >pure virtual
create_game(const uuid_type &uuid, const std::string &json_metadata, fc::time_point_sec start, uint32_t auto_resolve_delay_sec, const game_type &game, const fc::flat_set< market_type > &markets)=0scorum::chain::game_service_ipure virtual
finish(const game_object &game, const fc::flat_set< wincase_type > &wincases)=0scorum::chain::game_service_ipure virtual
get() const=0scorum::chain::base_service_i< game_object >pure virtual
get_game(int64_t game_id) const =0scorum::chain::game_service_ipure virtual
get_game(const uuid_type &uuid) const =0scorum::chain::game_service_ipure virtual
get_games(fc::time_point_sec start) const =0scorum::chain::game_service_ipure virtual
is_exists(int64_t game_id) const =0scorum::chain::game_service_ipure virtual
is_exists(const uuid_type &uuid) const =0scorum::chain::game_service_ipure virtual
base_service_i< game_object >::is_exists() const=0scorum::chain::base_service_i< game_object >pure virtual
modifier_type typedefscorum::chain::base_service_i< game_object >
object_cref_type typedefscorum::chain::base_service_i< game_object >
object_type typedefscorum::chain::base_service_i< game_object >
remove()=0scorum::chain::base_service_i< game_object >pure virtual
remove(const object_type &o)=0scorum::chain::base_service_i< game_object >pure virtual
remove_all(const std::vector< object_cref_type > &os)=0scorum::chain::base_service_i< game_object >pure virtual
update(const modifier_type &modifier)=0scorum::chain::base_service_i< game_object >pure virtual
update(const object_type &o, const modifier_type &modifier)=0scorum::chain::base_service_i< game_object >pure virtual
update_markets(const game_object &game, const fc::flat_set< market_type > &markets)=0scorum::chain::game_service_ipure virtual
~base_service_i()scorum::chain::base_service_i< game_object >inlinevirtual