Scorum
game_status.hpp
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1 #pragma once
2 #include <fc/reflect/reflect.hpp>
3 
4 namespace scorum {
5 namespace protocol {
6 enum class game_status : uint8_t
7 {
8  created,
9  started,
10  finished,
11  resolved,
12  expired,
13  cancelled
14 };
15 }
16 }
17 
18 FC_REFLECT_ENUM(scorum::protocol::game_status, (created)(started)(finished)(resolved)(expired)(cancelled))
19 
20 namespace fc {
21 class variant;
22 void to_variant(const scorum::protocol::game_status& m, fc::variant& variant);
23 }
FC_REFLECT_ENUM(scorum::protocol::game_status,(created)(started)(finished)(resolved)(expired)(cancelled)) namespace fc
Definition: game_status.hpp:18
Definition: game.cpp:4
void to_variant(const game_type &game, fc::variant &var)
Definition: game.cpp:8
Definition: asset.cpp:15